17 April, 2026

Creating Concept Art for an Animated Character: Stages and Process

Ann Sudilovskaya

Editor at Acquisition.mobi

Concept art is the foundation of any visual project. Its creation requires creativity, attention to detail, and strong technical skills. We’ve put together a step-by-step guide to help you go through the process of developing concept art for an animated character without common mistakes.

Concept art for an animated character is a visual representation of the hero’s design, reflecting their personality and behavior. These illustrations help define the visual style of a commercial or video game. Moreover, they establish a specific atmosphere. Typically, CGI artists create several concepts, allowing the best option to be selected later. Let’s take a closer look at each stage of the concept art creation process.

Research and Idea Generation

Before creating sketches, it is essential to analyze the client’s brief and define several key elements:

  • the personality and archetype of the future animated character;
  • behavioral traits;
  • inner world;
  • temperament, expressed through emotional reactions.

These qualities will determine the character’s role in the story and their interactions with other characters. During the research stage, write down any ideas and explore different contexts. Try to adapt the concept to the specifics of the brand.

Let’s assume that during the research stage, we created the following character profile:

  • Setting — a futuristic neon-lit megacity.
  • Archetype — a 20-year-old male courier.
  • Visual style — soft stylization inspired by Spider-Man: Into the Spider-Verse.
  • Behavioral traits — skillfully parkours between buildings, speaks quickly, and often checks his phone to deliver orders.
  • Temperament — impulsive, curious, confident.
Animated Character Concept Art: Research and Idea Generation Stage
Portrait of a future animation character

Once the 3D character profile is approved, you can move on to sketching. For convenience, you can create a mood board with the key elements. You can refer back to it during the character design process and avoid missing important details.

Sketch Creation

The second stage involves developing several versions of the character’s appearance. At this point, you can experiment with different facial expressions, shapes, poses, and silhouette proportions. Round, angular, or square geometric forms; tall or short stature; slim or heavy build — sketch multiple variations to find the most compelling design that can be refined in later stages.

3D Character Concept Art: Sketching
3D character sketches

Do not forget the importance of a readable silhouette, which carries more than 80% of the visual information. The silhouette of an animated character should be clear and effectively communicate the character’s traits. In addition, you should avoid poor tangents and visual overlaps.

Line Detailing

Creating line art involves adding clean contour lines that give the animated character structure and volume. Line thickness can vary, and a black-and-white contrast is often used. Line art can serve either as a standalone piece or as a stage in the final refinement of the sketch.

At this stage, you can add clothing, hairstyle, and accessories to the 3D character. Returning to our courier from a futuristic megacity, we would emphasize his athletic build. Afterwards, complete the look with a tracksuit, helmet, and backpack.

Character concept art: line art detailing
Character detailing in the line

When creating concept art for an animated character, it is important to follow one key principle. Do not overload the design with details! The main goal is to find balance so that every element feels appropriate and contributes to overall harmony.

Colors and Textures

Once the line art is complete, it is time to move on to selecting a color palette. Work with small silhouette studies. Focus initially on three colors: a primary, a secondary, and an accent color. Later, you can expand the palette and add different shades. The key is to remember that colors should reflect the mood and help build associations with the character’s personality.

Animated Character Concept Art: Adding Color and Texture
Adding color and texture to a character

At this stage, textures for skin, hair, and clothing are also selected. They are essential for giving a 3D character a sense of life and realism. Subtle wrinkles at the corners of the eyes, barely visible pores, uneven sweater knit, or worn-out denim at the elbows — these micro-details are what the subconscious picks up on and what help create empathy with the audience.

Working with T-poses

To reflect the animated character’s behavior and make their movements believable, CGI specialists create several pose illustrations. The process includes:

  1. Working in orthographic projection. Artists depict the character from the front, side, and back — in a neutral (zero) pose. The feet must be aligned, the hands are properly rotated, and the chest is open.
  2. Deformation control. A rigger experiments with poses to understand where the arms or legs bend. A specialist also examines how the muscles behave during movement.
  3. Creating “stress poses” / action poses. To ensure the 3D model will not break during animation, stress poses are drawn. For instance, the character runs, jumps, or performs arm swings or punches.
Concept art of a 3D character: working with T-poses
Working with T-poses

Final Rendering

In specialized 3D animation software, calculate textures, lighting, shadows, and correct geometry. By this stage, you will already have a clear understanding of which version and pose work best for your character. Add an environment to see how the character interacts with other objects in the scene.

Animated Character Concept Art: Final Rendering
Final rendering

Concept Art at Acquisition.mobi

At Acquisition.mobi, we offer the creation of illustrations, sketches, locations, and advertising key visuals that drive brand recognition and conversion. Send your request to cgi@acquisition.mobi. Our specialists will get in touch with you to discuss the project.

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